Amazon.com: Lord of Arcana - Sony PSP: Square Enix LLC: Video Games. Birth By sleep, But giant with a huge goddess-Shaped sword) and Vermillion. It has also spawned a spinoff franchise of action RPG titles for the PlayStation Portable and PlayStation Vita, including Lord of Arcana and Lord of Apocalypse. Another sequel, Lord of Vermilion III, was released on August 22, 2013.
Tried this before around a month after the game came out as I had no hope of a western release, but everyone was dead set that it was going to be localized at least for the Vita. Looks like that isn't going to happen, so I'm going to try this again. I know very little programming but can definitely help with actual translations. The problem, as mentioned from someone a while back, is 'The game used a custom encoding. So its needs a custom table too. That's most the menu stuff, the story script are encrypted with a 128bit hash inside a PGD file.' So come on guys!
I know it might not seem like it, but there's many people that would appreciate playing this game in English. It's improved so much over Lord of Arcana. If anyone could even point me in the direction of anywhere else I can get help, that would be great also. Translators: Zephor Programmers. Why does everyone expect tools for translating like it'll be the easiest thing in the world.?
Somebody has to make a tool, specific for each game, that can extract text and edit it easily. Without it, you'd need a program like UMDgen to open the iso file up, extract the game's files, then use a hex editor to edit those files. Then UMDgen to put them back in.
Most of the time you'd also need to decrypt the eboot.bin using an app on your PSP to get anything readable from a hex editor. It's easy enough to do, I've made a full menu patch for Tales of the Heroes: Twin Brave without any prior editing experience, it's just a matter of learning how to do stuff yourself without relying on tools made by others. Why does everyone expect tools for translating like it'll be the easiest thing in the world.?
Somebody has to make a tool, specific for each game, that can extract text and edit it easily. Without it, you'd need a program like UMDgen to open the iso file up, extract the game's files, then use a hex editor to edit those files. Then UMDgen to put them back in. Most of the time you'd also need to decrypt the eboot.bin using an app on your PSP to get anything readable from a hex editor.
It's easy enough to do, I've made a full menu patch for Tales of the Heroes: Twin Brave without any prior editing experience, it's just a matter of learning how to do stuff yourself without relying on tools made by others.