• • • • Community ▼ • • • • • • • • • • • • Resources ▼ • • • • • • • • • Other ▼ • • • • • • is software designed to make developing games easy and fun. It features a unique 'Drag-and-Drop' system which allows non-programmers to make simple games. Additionally, experienced coders can take advantage of its built in scripting language, 'GML' to design and create fully-featured, professional grade games.

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Content that does not follow the is subject to deletion, so please become familiar with them. I am currently using GM:S to develop a hybrid text adventure/otome/visual novel game with some features of an rpg/adventure game. Before settling on GM:S I tried a variety of engines to see what would be a best balance of executing all of the features I was looking for while providing an easy workflow of a time saving engine. While I love GM for creating action event games, I loathe using GM for any heavy text based games. If I didn't have the extra elements that I needed to implement than I would definitely use Tyrano Builder, hands down the easiest engine for game making I have seen, it allows for complete customization and nails any of the features someone developing a dialog heavily game would want, but it is geared towards text and adventure games, so if I wanted to add say a mini game that involves platformer style mechanics in the middle of my text game that would be impossible.

I'm trying to make a top-down spaceship game and I want the movement to somewhat realistic. 360 degrees with inertia, gravity, etc. 2D Spaceship movement math.

If I was doing just a text based game but also interested in something more powerful and advanced than Twine I would choose Tyrano Builder. It is only $15 dollars on steam, you can make as many executable as you like with no extra licensing fees, you can execute to different builds like pc or android for instance free once again you do not have to worry about paying extra after that $15.

They also provide some very nice royalty free assets that can act as nice place holders while you begin building your game. The interface is very intuitive with everything very straightforward/clean simple, but overall the engine is very powerful in creating a feature rich text game. You can create a dynamic interactive fiction game within hours with the drag and drop system, you also have the ability to use scripting if you would like to.

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